Consider the moment when you first saw a game running in glorious high definition - it was like night and day compared to standard def. However, I also think these two new consoles are struggling to impress us because the leap from current-gen just isn't striking enough. Nothing I've played on the PS4 has come close to reaching the same level of enjoyment - at least not yet, anyway. However, it's ZombiU which springs to mind the most Ubisoft's title may not have been your traditional family-friendly Nintendo fare, but its incredible atmosphere, gripping gameplay and inventive use of the GamePad made it my Wii U launch title of choice. U, and the fact that Nintendo Land is still being played in our household speaks volumes for the quality of that vastly underrated outing. The launch line-up would undoubtedly be bettered in the months that followed, but I recall being genuinely enthralled by New Super Mario Bros. At the time of writing, Resogun is probably the game that has entertained me the most on PS4, but I'd be hard-pushed to claim it was worth spending £350 on just to play.ĭuring these opening moments with Sony's hardware, my mind is drawn back to this time last year, when the Wii U was just beginning to thrill us with its unique delights. That leaves Resogun, a downloadable shooter which plays like a dream and looks amazing, but arguably could have been achieved just as effectively on the PS3. However, I never felt as engaged in the action as I possibly should have done - not being the biggest FPS fan probably doesn't really help. Visually, it has moments that are truly breathtaking and the character models in particular are worthy of praise. With the family safely tucked up in bed I decided to load up Killzone: Shadow Fall - arguably the closest thing Sony has to a AAA exclusive on the console right now - to see if that would alter my dismal perceptions. It's telling that my son - who hasn't been able to leave Super Mario 3D World alone for weeks - quickly grew bored. Granted, the Wii U might struggle to replicate some of the vegetation detail in the forest levels, but there is precious little else that suggests this is running on a brand new piece of cutting-edge hardware. Putting aside the shallow gameplay for a moment, what struck me was the relatively drab visuals. Next up was Knack, arguably not the best game in the PS4 stable but the one my son was most inclined to play. Then there's the dismal frame rate, which is up and down like a bride's nightie - so much for the promise of 60 FPS gaming being standard in the next gen. The next issue was that the game didn't really look all that amazing - in fact, my wife was hard-pushed to tell the difference between this and the Wii U title Need for Speed: Most Wanted. What struck me first was the excruciatingly long load times even with the game installed to the system's 500GB hard drive, the waiting time when switching between menus and racing is atrocious. The first title I loaded up was Need for Speed: Rivals, which admittedly is a cross-generation title and therefore doesn't give the clearest indication of the PS4's raw power. Yes, the PS4 is a lovely piece of tech, and yes, it clearly offers a solid platform for future gaming exploits, but as of now - December 2013 - I still don't think it makes a better purchase than the console which gets the most use in the McFerran household: the Wii U. However, what followed wasn't quite the extravaganza I had in mind.
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