Soul Worker is a hub-based action MMO, having players occupy towns, “hubs”, in essence, where you can interact with other players in the same area, group up with players, trade, and tackle the varied instances together. The English version came out officially in February 2018, but not before being readily available first as “Burning Soul Worker” to the vast majority of players. The game was released originally in Japan in April, 2016, with the Korean localization of the game being published in January, 2017. Soul Worker is a free to play Action MMO developed by Lion Game Studios right out of South Korea. I’ve recently begun playing Burning Soul Worker after being recommended it over its Gameforge published alternative, Soul Worker Online. I’m starting this off with a favorite of mine. Links to all games will be available in the description and pinned comment for any fans interested in playing through the games listed.Īlso, note that mobile MMOs will not be included in this list. So, with this article my hope is to address the topic: What Anime MMORPGs are still worth playing in 2018, and what Anime MMORPGs are going to be worth playing going into 2019? We’re repeatedly taunted by promises of a game that can satiate our appetite for the perfect game but ultimately let down. Every new announcement of an Anime MMO tantalizes the hungry playerbase. Kurtzpel when its trailer was first released. MapleStory 2 when it launched recently (to quite ridiculous numbers, as well.) Peria Chronicles when people first learned of it. With the state of the Anime market and the lack of releases targeted towards this audience in specific, players are left desparately anticipating every Anime release there is.Ĭlosers when it was announced. The “Age of Anime MMORPGs” has long since passed, but that doesn’t mean we don’t still have a market left for Anime MMOs to monopolize. The genre – or Anime genre more specifically, became so densely populated with games that the pool of players interested in the genre slowly spread out and filled the various games that continued to release.īut the playerbase soon became strained – there were so many games and a very limited amount of players actively interested in them, forcing the Anime niche to begin its slow descent into what we have today: A dead Anime market with a handful of good titles left. New Anime MMO after Anime MMO released almost yearly, and with each subsequent release the genre continued to fall victim to oversaturation. I watched World of Warcraft grow into a colossal titan, I saw companies like GPotato, Outspark and Aeria Games all rise with Anime titles that shook the very foundation of the genre. I was there during the “Golden Age” of MMOs. So you can imagine how much experience I have accumulated under my metaphorical belt (since I’m sitting here in my underwear as I record this – yes, because I don’t have a real job) in the genre over the years, especially in relation to Anime MMOs. Disregarding how I feel, I have nontheless been playing MMORPGs since I was a teenager, and I’m 28 now. Thinking about that makes me feel ludicrously old. Does anyone remember when Anime MMORPGs used to be a thing? A time when you could ask anyone what some of their favorite MMOs were and every single person would include games like Elsword, Mabinogi, Flyff, Ragnarok Online, Fiesta, and Tales of Pirates?
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